Sr 3D Environment Artist
Remote, Contract, US-based Only
At Mystic Interactive, we are game enthusiasts who bring our passion and talent together to push the envelope of what’s possible in VR gaming. We are looking for a talented Senior 3D Environment Artist who can A 3D Environment Artist for VR create immersive, optimized virtual worlds by modeling, texturing, and lighting 3D assets in Unity. They collaborate with designers to build, set-dress, and optimize, ensuring high performance (low latency/high framerate) and visual consistency in 360-degree environments for our first VR multiplayer game. We are looking for someone who is creative, independent, collaborative, self-motivating, flexible, dynamic and thrives in ambiguous situations.
This job is for a 1099 contract for 4 months.
** Please note that all applicants must reside in AND be legally eligible to work in the United States will be considered. Visa sponsorship is not offered with this role. Applications not meeting this eligibility criteria will not be considered - be prepared to offer evidence for eligibility.**
Key Responsibilities
Concept Design: Collaborate with the design team to conceptualize and create high-quality 3D assets and environments.
Modeling & Asset Creation: Create high-quality 3D props, architecture, and landscapes using Maya, Blender, or ZBrush.
Texturing & PBR Workflows: Develop realistic or stylized materials using Substance Painter/Designer, focusing on PBR.
Optimization: Create LODs and meticulously optimize assets to ensure smooth performance (high frame rates) in VR, which is critical to avoid user motion sickness.
Scene Assembly & Set Dressing: Assemble, light, and lay out environments in Unity
Collaboration: Work with Lead Artist to align with the visual style and gameplay requirements.
Required Qualifications & Skills
Art Style: Experience and deep interest in stylized hand-painted art
Portfolio: Strong portfolio demonstrating, lighting, texturing, and modeling skills, particularly in VR or real-time projects.
Software Proficiency: Experience with 3D modeling tools (Maya, Blender) and texturing software (Substance Suite, Photoshop).
Engine Knowledge: Strong experience with Unity, Should be proficient with the concept of PBR workflow with Unity 3D
VR Knowledge: Understanding of VR performance constraints and optimization techniques.
Technical Art Skills: Knowledge of shaders, UV mapping, and lighting.
Preferred Qualifications
Expert in creating low-poly assets.
4+ years of experience in game development, with a focus on creating assets for games or simulations.